Foul Play in Funland

Air date: 11/1/69

Funland, an abandoned local amusement park, appears to be haunted by a strange eerie robotic figure. The gang goes to investigate, and instead find themselves defending each other against the strange-behaving humanoid. It actually was a robot, Charlie, built to be an attaction, and it turns out he just went haywire.
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The Backstage Rage

Air date: 11/8/69

Shaggy and Scooby-Doo find a violin case filled with money. While Scooby is distracted by a puppet, he leaves it by the curb, and it is stolen away. Shaggy, Scooby, and the rest of the gang follow this lead to the local theater, where they uncover a scheme masterminded by a shadowy figure. It is eventually revealed that the puppetmaster was making counterfeit money.
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Bedlam in the Big Top

Air date: 11/15/69

Mystery Inc. meets a strongman and a midget, both on the run from a circus allegedly haunted by a ghost clown. The gang goes to the circus grounds to investigate, but one-by-one except Velma and Fred, fall victim to the Ghost Clown's powers of hypnotism. Scooby becoming a tight rope walker, Shaggy a lion-tamer and Daphne is hypnotized into wearing a tutu and to unicycle up a tightrope. The Ghost Glown is unmasked to be Harry the Hypnotist who used to work for the circus but was caught stealing and decided to get revenge.
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A Gaggle of Galloping Ghosts

Air date: 11/22/69

On the road, the gang pulls up to an ancient Franken Castle, transported "brick-by-brick" from Transylvania. Upon entering the castle, however, they find that it is apparently haunted by three monsters: a vampire, a werewolf, and a Frankenstein's monster. Eventually unmasked is Big Bob Oakley who was trying to scare people away because he was after the Franken jewels.
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Scooby-Doo and a Mummy, Too

Air date: 11/29/69

The professors of archeology at the local college show the gang the school's latest acquisition: the mummy of Ankha, an ancient Egyptian ruler who placed a curse upon any who would violate his tomb. The curse appears to be valid, as the gang finds their professors apparently turned to stone, and a mummy figure roaming the grounds looking for a particular Egyptian coin. He is unmasked to be Dr. Najib who wanted the coin so he could get Ankha's treasure...a diamond Scarab worth a fortune.
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Which Witch is Which?

Air date: 12/6/69

On the way home from a fishing trip, Mystery, Inc. runs across the mystery of a witch and a zombie, two figures who, according to local myth, haunt the countryside. When Daphne is kidnapped by the witch and zombie, the gang trails them to an abandoned haunted riverboat. They are unmasked to be Zeb and Zeek who were after an armored truck with over $1 million that was sunken in the swamp.
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Spooky Space Kook

Air date: 12/20/69

A fluorescent alien figure terrorizes an old abandoned airfield. When the Mystery Machine runs out of gas not far from the airfield, Mystery, Inc. learns about the alien, and decides to explore the airfield and solve the mystery. He is unmasked to be the farmer's neighbor who was trying to scare people away so he could get the land cheap.